magazén. Vol. 3, n. 2 - Dicembre 2022. [re]constructions
Descrizione
Sommario:
[RE]CONSTRUCTIONS
Setting the Frame for Digital and Public [Re]constructions as the Very Soul of a Scholarly Enterprise
Franz Fischer, Diego Mantoan, Barbara Tramelli
Point Cloud to Sound Cloud
Digital Innovation and Historic Sound at Linlithgow Palace
James Cook, Sophia Mirashrafi
Intertwining the Physical and Digital Experience at University Museum
A Case Study from Keio Museum Commons, Japan
Goki Miyakita, Yu Homma
[Ri]costruire il patrimonio culturale medievale
Il caso delle [ri]costruzioni 3D nella ricerca accademica e nelle GLAMS
Angelica Federici
Modern Art from the Arab Region –
Digitisation as a Chance?
The Research and Database Project LAWHA as a Case Study
Monique Bellan
Re-inventare il museo e le sue narrazioni
L’esperienza di Palazzo Grimani durante i lockdown
Valeria Finocchi, Marco Mazzocco
Recreating the Sacred Urban Space
Warsaw Churches from the End of the Second Northern War
Until the End of the Reign of John II Casimir (1657‑68) in the View of the Urban Onto Ontology
Konrad Szuba
Editore:
Edizioni Ca’ Foscari - Venice University PressData:
2022Formato
application/pdf (13.54 MB)
Soggetto
• Public humanities • Experience design • New normal • Laser scanning • Audio • Visual arts • Acoustic • Interpretation • Middle ages • Digital documentation • Digital heritage • 3d model • Ontology • Archaeological • 16th century • Technology • Museum • Digital cultural heritage • Social network • War damage • Irony • Sound • Urban space • Database • Controlled vocabularies • Timing • Digital art history • Virtual • 3D • Knowledge organisation • Music • Reconstruction • Digital humanities • 3D modeling • Musicological • Virtual reality • Augmented reality • Linlithgow Palace • Lebanon • Semantic web • City • Modern art • Digital archiving • Chapel • University museum • 17th century • Audience-centred • Storytelling