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PHAIDRA – Collezioni digitali



magazén. Vol. 4, n. 2 - Dicembre 2023. Megadungeon

magazén. Vol. 4, n. 2 - Dicembre 2023. Megadungeon

Descrizione

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Sommario:

MEGADUNGEON
A Brief Editorial Note on Relations and Megadungeons in the Digital and Public Humanities
Franz Fischer, Diego Mantoan, Barbara Tramelli

Into the Megadungeon: An Introduction
Paolo Berti, Stefania De Vincentis, Gabriele de Seta

A Preliminary Geography of the (Mega)Dungeon
Spatial Practice and Tabletop Role-Playing Games
Asa Roast

Megadungeon: A Model for Media Complexity
Paolo Berti

Digital Depth: A Volumetric Speculation
Gabriele De Seta

Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon
Nicolas Nova

Year of the Goblin
Tracing New Developments of Digital Folklore and Urban Modes of Living in Online Music Subcultures
Luigi Monteanni

Contemporary Adventures with The Garden of Earthly Delights: Open Worlds and Hieronymus Bosch
Rebekah Rhodes

The AI Work of Art in the Age of Its Co-Creation
Carolina Fernández-Castrillo

Persone


Berti, Paolo (Curatore)
De Vincentis, Stefania (Curatore)
de Seta, Gabriele (Curatore)

Editore:

Edizioni Ca’ Foscari - Venice University Press

Data:

2023

Formato


application/pdf (23.40 MB)

Soggetto


• Spatial practice • Digital art • Topology • Megadungeon • Exhibition design • Artificial Intelligence (AI) • Digital infrastructures • Digital folklore • New media art • Music • Volumetry • Underground • The Garden of Earthly Delights • Ethnomusicology • Monster • Metaphors • Infrastructure • Co-creativity • Decentralized Autonomous Organization (DAO) • Hieronymus Bosch • Dungeon • Imaginary • Mapping • Postdigital aura • Urban studies • Geology of media • Depth • Machine learning • 0 • Bestiaries • Critical geography • Aesthetics • Class • Blockchain • User Generated Content (UGC) • Digital media • Contemporary art • Dungeons • In-game worldbuilding • Digital culture • Generative Art • Tabletop role-playing games • Open worlds • Web 3 • Agency • Play

Lingua:

Inglese

Fonti


• magazén. Venezia, Edizioni Ca’ Foscari - Venice University Press, 2023-12-19, pp. 181-383.

Diritti:

Licenza Creative Commons
Quest'opera è distribuita con Licenza Creative Commons CC BY 4.0.

Ente o persona di riferimento:

Edizioni Ca' Foscari